alfie.keary (at) tyndall (dot) ie
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2014 | S-Cube Project (S3 ): Training Soft Skills In Social Enterprises Using Virtual Environments for Role Play, [e-Book]. R. Asperges, E. Dell’Aquila, A. Di Ferdinando, R. Friedrich, A. Keary, J. Lean, O. Miglino, J. Moizer, D. O'Byrne, L. S. Sica, . L. Thomson and P. Walsh (2014) S-Cube Project (S3 ): Training Soft Skills In Social Enterprises Using Virtual Environments for Role Play, [e-Book].. : University of Plymouth Press. |
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2017 | SenseCare: Using Affective Computing to Manage and Care for the Emotional Wellbeing of Older People. R. Bond, H. Zheng, H. Wang, M. Mulvenna, P. McAllister, K. Delaney, P. Walsh, A. Keary, R. Riestra, S. Guaylupo, M. Hemmje, J. Becker and F. Engel (2017) SenseCare: Using Affective Computing to Manage and Care for the Emotional Wellbeing of Older People.. : Springer. [Details] |
2016 | SenseCare: Towards an Experimental Platform for Home-Based, Visualisation of Emotional States of People with Dementia F. Engel, R. Bond, A. Keary, M. Mulvenna, P. Walsh, H. Zheng, H. Wang, U. Kowohl and M. Hemmje (2016) SenseCare: Towards an Experimental Platform for Home-Based, Visualisation of Emotional States of People with Dementia. : Springer. [Details] |
2016 | Using Online Role-Playing Games for Entrepreneurship Training A. Keary, P. Walsh, D. O’Byrne, J. Mozier, J. Lean, A. Di Fernindo, O. Miglino, R. Friedrich, R. Asperges, L. Thomson, E. Dell’Aquila and L. S. Sica (2016) Using Online Role-Playing Games for Entrepreneurship Training. : Cambridge Scholars Publishing. |
2013 | Current Trends and Developments, Future Requirements, and Predictions for Computer Mediated Communications and E-Collaboration. A. P. Keary, S. Redfern and P. Walsh (2013) Current Trends and Developments, Future Requirements, and Predictions for Computer Mediated Communications and E-Collaboration.. : IGI - Global. [Details] |
Year | Journal | Publication |
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2019 | Computers & Education | An approach to evaluating the user experience of serious games Jonathan Moizer, Jonathan Lean, Elena Dell’Aquila, Paul Walsh, Alphonsus (Alfie) Keary, Deirdre O'Byrne, Andrea Di Ferdinando, Orazio Miglino, Ralf Friedrich, Roberta Asperges, Luigia Simona Sica (2019) An approach to evaluating the user experience of serious games. : . [Details] |
2012 | International Journal of Ecollaboration | The Future Directions of the Conferencing and Collaboration Field. A. P. Keary and S. Redfern (2012) The Future Directions of the Conferencing and Collaboration Field.. : . [Details] |
Year | Publication |
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2017 | Collaborative European Research Conference (CERC 2017), Karlsruhe, Germany, 2017 M. Healy, A. Keary and P. Walsh (2017) Collaborative European Research Conference (CERC 2017), Karlsruhe, Germany, 2017. : . |
2017 | IEEE International Conference on Bioinformatics and Biomedicine (BIBM), Kansas City, MO, USA, 2017. F. Engel, A. Keary, K. Berwind, M. X. Bornschlegl and M. Hemmje (2017) IEEE International Conference on Bioinformatics and Biomedicine (BIBM), Kansas City, MO, USA, 2017.. : . |
2016 | Collaborative European Research Conference (CERC), Cork, 2016. M. Healy, A. Keary and P. Walsh (2016) Collaborative European Research Conference (CERC), Cork, 2016.. : . |
2015 | Brain Informatics and Health, London, 2015. A. Keary, A. Di Ferdinando, O. Miglino, I. Pessoa, L. M. da Silva and P. Walsh (2015) Brain Informatics and Health, London, 2015.. : . |
2014 | Irish Symposium on Game Based Learning 2014, Cork, 2014. A. Keary and P. Walsh (2014) Irish Symposium on Game Based Learning 2014, Cork, 2014.. : . |
2014 | Limerick Postgraduate Research Conference (LPRC), Limerick, 2014 A. Keary and P. Walsh (2014) Limerick Postgraduate Research Conference (LPRC), Limerick, 2014. : . |
2014 | IEEE International Conference on Bioinformatics and Biomedicine (BIBM), Belfast, 2014. A. Keary and P. Walsh (2014) IEEE International Conference on Bioinformatics and Biomedicine (BIBM), Belfast, 2014.. : . |
2013 | Collaborative European Research Conference (CERC), Cork, 2013. A. P. Keary and P. Walsh (2013) Collaborative European Research Conference (CERC), Cork, 2013.. : . |
2013 | Irish Symposium on Game Based Learning 2013, Dublin, 2013. A. P. Keary, P. Walsh, D. O'Byrne, P. Moizer and J. Lean (2013) Irish Symposium on Game Based Learning 2013, Dublin, 2013.. : . |
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2018 | Affective computing for emotion detection using vision and wearable sensors Alfie Keary (2018) Affective computing for emotion detection using vision and wearable sensors. : . |